AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games in Spain Q3 2022
In Q3 2022, the top 5 entertainment mascot games in Spain saw varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals performance metrics for each game.
In Q3 2022, the top 5 entertainment mascot games in Spain showed diverse patterns in weekly downloads, revenue, and active user metrics. Here’s an overview of their performance based on data from Sensor Tower.
Minion Rush: Running game experienced fluctuating weekly downloads, peaking at around 27K in mid-July and then declining to approximately 7.1K by the end of September. Its weekly revenue started at $194 and saw a peak of about $292 in mid-July, gradually decreasing to $99 by the end of the quarter. The game’s weekly active users also showed a downward trend, starting from 32.1K in late June and ending at around 30K by the end of September.
Sonic Dash: Fun Endless Runner had relatively stable weekly downloads, fluctuating between 7K and 10.5K throughout the quarter. Weekly revenue peaked at $341 in mid-July and then gradually declined to $88 by the end of September. The game maintained a steady number of weekly active users, starting at 82K in late June and slightly decreasing to approximately 73K by the end of September.
Sonic Forces PvP Racing Battle saw a decrease in weekly downloads from around 11.1K in late June to approximately 4.7K by the end of September. Its weekly revenue also showed a downward trend, starting from $1.06K and ending at $444. Weekly active users followed a similar pattern, starting at 100.1K and dropping to around 70K by the end of the quarter.
Hello Kitty Nail Salon maintained consistent weekly downloads, ranging between 2.9K and 4.6K. The game’s weekly revenue remained relatively stable, hovering between $55 and $96 throughout the quarter. Weekly active users showed minor fluctuations, starting at 15.2K in late June and ending at around 13K by the end of September.
Crash Bandicoot: On the Run! had a variable trend in weekly downloads, peaking at around 4.6K in early August and dropping to approximately 3.2K by the end of September. Weekly revenue saw minor fluctuations, starting at $64 and peaking at $144 in late August, then ending at $77 by the end of the quarter. The game’s weekly active users started at 23.2K in late June, peaked at 29.3K in late July, and ended at approximately 17.5K by the end of September.
For more detailed insights and data, visit Sensor Tower.